"There's no such thing as a stupid question." I learned this from my college advisor. It means that every question in the classroom is valuable! Your question might be someone else's question too. Be brave and ask away, and be willing to help others find answers. The classroom is a place where teachers and students, and students and students, learn from each other. "Stay hungry, stay foolish." Always be curious and keep learning.
"Everything I want to say has already been said. Everything I want to do, the rich have already done." These lyrics from Sodagreen reflect the sentiments of many students today. But even if the content is similar, when you do it yourself and put your own unique spin on it, that's a giant leap forward. Even if you feel like your contribution is as small as a grain of sand, one day you can build a mountain! Knowledge is about standing on the shoulders of giants, and everyone has the potential to be that giant for someone else.
A multimedia computer environment for hands-on teaching, with the aim of presenting the concepts of aesthetic design in digital design, multimedia production, animation and graphic design, and showing their own thinking and creativity.
Provide complete digital photography equipment, lighting system, motion capture system, dimming system, LED WALL virtual production light wall and other equipment, so that students can fully learn the process of digital video pre-production, shooting and post-production. Under the guidance of teachers and seniors, students will cultivate audio-visual professional knowledge, so that students can immediately give full play to their strengths in the workplace after entering the society.
Provide exhibitions, special lectures, experience sharing, various teaching activities and coffee to promote the integration of academic learning and campus life.
A space for teachers and students to discuss, test, display and experience the creation of VR/AR works. Provide complete VR/AR related equipment, including Workstations with high-end graphics cards, VR headsets, VR treadmills, MR headsets, 3D scanners and other equipment resources. Under the guidance of the teacher, the production and testing will be carried out, and in the future, they will be able to use their strengths in fields such as the metaverse and digital learning.
The audio-visual classroom, which provides multi-media integration, is a well-equipped and comfortable learning environment.
It provides small class teaching, student homework discussions, and teaching seminars.
It provides small class teaching, teaching seminars and conference discussions.
Graduate Laboratories are research spaces for the integration and innovation of virtual interactive technology, design and production, project management and industry business strategy formulation of information interactive technology, digital content and digital media.